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Hiển thị các bài đăng có nhãn SeriousSam. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn SeriousSam. Hiển thị tất cả bài đăng

Thứ Hai, 21 tháng 10, 2013

Serious Sam Double D XXL on Steam

Serious Sam Double D XXL is available now on Steam! And as a super gift to our early adopting PC brethren, all new XXL content is free DLC! Yup, if you already own the original Serious Sam Double D released back in 2011, you get all the cool new content for free.

The game is on sale for 75% off for a whole week! (ends Oct 28th)



XXL has been revamped for play on the keyboard and mouse but still works with an Xbox 360 controller. Still quite customizable, and works easily for 2 player couch coop (one can play on keyboard+mouse, while a second plays on a controller, or both can use controllers).

The new content includes the original 8 guns from Double D, plus 32 unique, completely crazy upgrades! There's also new monsters, new levels, vehicles--literally every level has had enhancements made to gameplay flow, new paths, new areas, and new secrets.

And if you're really hardcore we've even included the original version of Serious Sam Double D in there as well!

The most important to remember about XXL on Steam.

Thứ Năm, 1 tháng 8, 2013

Ouch, We Slipped a Disc--

--into the Xbox 360!

Mommy's Best Games is proud to announce one our games is now available on disc! In this current age of independent development, digital distribution, and streamlined costs, it's very exciting for us to have had one our games be deemed so popular that it was included in a disc release.


The Serious Sam Collection is now available for sale on Amazon through publisher Maximum Games and lists the contents as "4 Legendary Games Plus DLC". These include 3 canon Serious Sam games developed by the original developer Croteam, and our own, double-the-wacky Serious Sam Double D XXL!



From a technical standpoint this is also very exciting as I believe this is the only XNA game to have been released at retail on a disc like this. And I can personally confirm that Serious Sam Double D XXL does actually run off the disc itself. The game is not distributed through a download token found on the disc, and you're not required to install the game to the Xbox's harddrive. And the game can run without an Xbox Live connection! From the other XNA devs I've talked to, this is surprising as I think most thought XNA required a connection, or was not built to run off of a disc.
I wasn't involved in the development of this collection, so it looks like Maximum Games did some nice work getting it to run off the disc.

In any case, it's a big day for us, and a nice collection too. Grab it if you're looking for hours and hours of frantic, monster-gibbing fun. When we started back in 2008, I only assumed we'd be releasing games in digital form, never on physical disc, so it's a special honor indeed!

Thứ Hai, 18 tháng 3, 2013

PAX East 2013

Mommy's Best Games will be in the Devolver Digital booth #607 this year. Come by, play some Serious Sam Double D XXL, stack some guns and maybe win a prize!

We've compiled this handy map showing indie game developer booths at the show. It's even big enough to print.
Make sure to go to the Indie Mega Booth. It's huge and awesome and has devs like Ska Studios and Dejobaan. This map mainly shows all the devs *not* in the Indie Mega Booth. And there's tons there as well!
Here's the full exhibitor list.

Also we'll be running a fun promotion called "United States of Indie Booths". Visit 8 specific developer booths and get a chance to win 8 games from them! Just drop by our booth and get a 'passport' and I'll fill you in on the details.

See you soon!


Thứ Năm, 7 tháng 3, 2013

Vuvuzela of Plenty

If you saw the Xbox 360 dashboard last night (in the US at least) you may have noticed this funky creature!

It is the 'Vuvuzelator'. An evil stack of pancakes that blasts you with its vuvuzelas growing from its body.

I created the concept for the creature and drew it for our game. But my lovely wife commissioned an artist to create a 3D sculpture of it for me last year for my birthday!

Don't stare directly into its cute blueberry eyes or you're a goner.

Austin, Texas-based resin auteur 'Motorbot' creates all manner of creepy, amazing-looking creatures. Not only is the detail excellent, but the various textures and materials is lovely to see in person!


Speaking of Austin, we'll be at SXSW this weekend in the Interactive section!
UPDATE: We'll be at Booth 312 - SXSW Gaming - Palmer Events Center

Make sure you find the Devolver Digital booth or just follow the sound of blasting vuvuzelas to find us. We'll be showing Serious Sam Double D XXL, giving out prizes, and telling all the bad jokes we know about evil pancakes. "Did you hear the one about the angry pancake driver on the freeway? Yeah, he totally flipped me off!" (Flipped? pancakes? Okay--don't let that deter you, come out and see us!)

Yes, we'll even be giving out vuvuzelas! But those will be pretty tough to win. We do have another fun prize that's easy to win! Just tell me the secret word "Pteradon". It makes sense in relation to the game, plus it's another fun toy you can use to grief your friends. Just like in coop.
See you this weekend!


Thứ Năm, 28 tháng 2, 2013

XXL Love for Serious Sam Double D

Serious Sam Double D XXL is out now on XBLA--go download the demo if you've not yet!
Critics are chiming in with some intense praise, see what they have to say. (I bolded the best parts :)


Gaming Nexus, 85/100:
"DD XXL is more than an expansion; it’s a downloadable title that delivers its worth ten times over."

Gaming Age, A-
"It may seem like a risk at first, but once you play it, you'll be hooked on Serious Sam DD XXL. At 800MSP… this is one of those games that just, feels right."

Official Xbox Magazine, 7/10
"Unloading a huge spray of deadly projectiles at crowds of goofball opponents can be awfully fun, and it’s made more enjoyable by the game’s surprising amount of variety.

Game Critics, 9/10
"XXL managed to blow me away again, this time offering five different variants of each of the game's firearms, for a total of 40 different weapons that can be bought and assembled in any way imaginable." 

Venture Beat, 82/100
"Serious Sam Double D XXL is a tongue-in-cheek, delightfully violent love letter to the 2D shooters of old that manages to build upon the genre while reminding us why we enjoyed playing them in the first place."

Indie Statik,
"Do you want a loud, ridiculous and improbable game that does like no other game on earth?"

Enjoy the launch trailer!

Thứ Sáu, 15 tháng 2, 2013

Serious Profiles

It's time to update your profile! Choose from all sorts of characters, some serious, and some just plain bananas. oof :(  Serious Sam Double D XXL comes out next week, show your support and personality with one of these crazy pics, thanks!

Sam Stone

Dan  Huffington

Headless Kamikaze


Vuvuzelator

General Maxilla
Torcher Kitty

Torcher Kitty (spitting)

Chimputee

The Trader

Thứ Năm, 14 tháng 2, 2013

Serious Sam Gun Gameplay 2

Serious Sam Double D XXL comes out February 20th, less than a week away!

In this new video I demonstrate 4 new upgrades in the game, for the Tommy Gun and Laser Rifle, explaining some of their strategic capabilities.


There's over 30 brand new guns in the game offering plenty of ways to take down Mental's Horde!

Thứ Hai, 11 tháng 2, 2013

Profiles in Gonzo Guns: Land Shark Gun

We're releasing Serious Sam Double D XXL on XBLA Feb 20th and it has lots of "gonzo" guns. Before the release, I thought it'd be fun to dissect what makes crazy guns fun in other games. This is a design exploration as to what it takes to make a successful "gonzo" gun. I like the weirder guns in games and hope more games use them since they often push designs in new directions. 


Armed and Dangerous was a funny, third-person game by Planet Moon Studios released on the Xbox back in 2003. The game followed a group of misfit rebels using some basic and some not-so-basic guns to save the day.

The Land Shark Gun in Armed and Dangerous is great because it brings to life a hilarious concept and is well fleshed out.



Concept: The concept is solid, easily understandable, and based on some extension of reality. It expands expectations of what could happen. People have always been safe from sharks on land, what if a shark could reach you even on land? It also helps that it works off a popular, existing media character (the SNL skit from the 70's) and is in the public's mind.

Gameplay: The gameplay is satisfying, while it is basically a fire-and-forget homing missile, it is still very effective and you're able to fire several at once. It takes out basic enemies (most of what you fight in the game) and occupies their time before killing them. It can take out several enemies in succession.



Visual and Audio: The execution is great as a whole. The shark is launched, the fin is clearly visible. When it's close to a target enemy, the enemy stops what he's doing, animates to look around, and even calls out with voice. A pregnant pause as the shark has disappeared underground, and then BOOM, the shark bursts high into the air, devouring the enemy has he screams. (Wow, that sounds terribly gory, but in the context of the game.. it's funny!)



Why It Works in This Game: Armed and Dangerous has many humanoid enemies which can emote fully. They can speak English and animate like humans. This is the quickest way to get ideas across about enemies, and generally hurting/interacting with something. Do it with humanoids. It's much harder if you have complete aliens. Designers and artists usually pull from any human qualities they might have when animating and giving feedback. (That may sound discouraging--and I wouldn't want to discourage designers from exploring more alien designs--but it is an issue if you are trying to convey more human emotions with very alien-like enemies.)

The most common enemy in the game is a soldier type. This is means the shark gun can be used on many enemies effectively which is important to have the player care about it. If the gun is too specialized, it can be something of a let down to use. If there weren't as many soldiers, or you had to wait for too uncommon of a moment, it's tougher to make that appealing.
Also the gun is powerful which helps its appeal. That's not always necessary, but it helps.

Thứ Tư, 6 tháng 2, 2013

Apple Pie Chart

Here's a delicious look at what my work day looks like right now.  

Serious Sam Double D XXL is super close! Go go go! Time to let people know! What's so cool about it? Let's tell everyone! 
That's what most of my time is devoted to currently and it's getting very exciting! We'll be heading to PAX East to promote the game and we're even throwing a pretty big Mid-West game dev launch party here in Louisville on March 1st!

I'm also working on the super-special PC-only version of Game Type for the "Up, Up, Down, Down, Left, WRITE" Kickstarter backers. I'm adding a special new boss and a new enemy based on Nathan Meunier which will be gab-tastic.

We're working on a party game, Pig Eat Ball, for the new Ouya game console and still in the early stages of figuring out what it's all about, but the good news is, it's already really fun!

And finally there were some nasty crash bugs reported for the Windows Phone 8 version of Shoot 1UP. Still works perfectly fine on Windows Phone *7*! But WP8 was not out at the time of launch for the game so we weren't able to test it. I'm just now getting the phone and the time to look at see what is wrong. Fix soon, I hope!

There also may be some other secret projects percolating in the background, but I figured we can wait on those. 

Remember to tell your friends about the Serious Sam Double D XXL Facebook page--now excuse me while I kiss this pie!

Thứ Ba, 29 tháng 1, 2013

Serious Sam Gun Gameplay 1

Serious Sam Double D XXL releases February 20th on Xbox LIVE Arcade!
Here's my first video which details weapons from the game, showing good gameplay uses for all the crazy gun abilities.



There are 32 different gun upgrades in the game and each video will show four. This video features two upgrades for the Machine Pistol, and two upgrades for the Shotgun. Enjoy!

Thứ Năm, 10 tháng 1, 2013

XXL Release Date

Serious Sam Double D XXL has its official XBLA release date! February 20th for 800 MS Points!
Here is a new trailer for the game, featuring Huff. You get to play as him in the 2-player coop!

WARNING: This trailer is complete gibberish (but does show plenty of gameplay in between the down-side-up gobbledegook)



 Between here and launch I'm busy putting together more promotional material like a series of videos detailing lots of the guns and the strategic gameplay possible. Look for them soon!
Huff and Sam doing their best to stop a jumping Therizonsaurus


Thứ Năm, 20 tháng 12, 2012

XXL is Certifiable

Serious Sam Double D XXL has completed Microsoft's extensive 'Certification' testing process and is ready for XBLA!

It's coming really soon! 
Since the game involves multiple parties including ourselves (the developers), the release date has to be approved by several other groups. As such, I don't know yet exactly when the game will be released, but it won't be in 2012 (surprise!? :)

I'd imagine within a month or two you'll be stacking bee guns, chainsaws, and giant cannons like a pro!

As a bonus, I've updated the box art. It's not dramatically different, as I liked the original format, but I've tried to improve it some.
New box art! Click to zoom.
The new box art has better context. Before it showed Sam and Huff standing on a mountain of corpses, but all the monsters were hidden by the title! Thus, it was just.. those guys.. standing there in the desert.

The new art raises up the monster pile, but also makes it more identifiable as dead monsters, and lowers the visual clutter a bit by silhouetting the edges.

Even the title got touched up, I made sure the middle 'ouble' part was readable even when in a tiny image (like on the Xbox marketplace on your TV).

Finally, I went with a more abstract 'sunlight' theme for the background, instead of the noncommittal desert look I had originally, and I zoomed in a little closer on Sam and Huff. 

Here's the original box, for comparison.
Old box art! Not bad, but I wanted to improve it!
Note my sloppy 'whatever' sort of desert. It was meant to not distract you, but it's just sorta blobby. Also the monster pile is not as interesting, and much harder to understand.

It's funny because I still like them both, but I think the new one's monster pile is much more interesting and fits better.

New, old, who cares--I wanna stack some guns and fight some monsters!
Soon... soon... soon...

Thứ Tư, 26 tháng 9, 2012

The Best Players in the World

How do the best players in the world, play your game? Or how *will* they play your game (if it's still in development)? I think coming at your design from the 'best players in the world' angle can shed light on some possible gaps.

After mulling over an inspired question by Jason Rohrer of his own Diamond Trust of London, "I'm interested to see over time what a really good player of Diamond Trust is", and reading a Super Hexagon tip list by a world-class player, I wondered how the best players of my own games would play them.

We're working to finish our first XBLA game, Serious Sam Double D XXL. It's not out yet, so I don't know yet how the world's best players will climb its leaderboards. But I have a good substitute--myself. If you're a indie dev like me and you're working on a game still to be released, chances are your team includes your game's best players.

You play the game day-in and day-out working on and testing it. You may be using techniques and abilities that are perfectly in-line with your designs, or you may be side-stepping intended gameplay without knowing it. Will your players do this as well?

Here are some questions I've been using and you put to your game:
  • What would you tell others to allow them play as well as you do?
  • Practice writing a small walkthrough for your game before it’s finished. What are you telling players to help them through? 
  • Should you have to tell them these things? What are you explaining that should be better explained within the game itself (hopefully through design, rather than explicit text). 
  • Are you subverting the game design in the way you're playing? Is this intended? 
  • Can you uncover exploits to hopefully redirect players into the intended portion of the game?
  • Best players know the levels and mechanics well. How? Is there a proper introduction of each mechanic?
  • How do you think the best players will discover the deepest tricks of your game? Are they fair and discoverable? Is it fun to suss them out, or will they find them only by accident?
Best Tricks
For instance, In Serious Sam Double D XXL there are campaign levels (with a story) and challenge levels. The campaign levels have leaderboards for quickest level completion time. Based on how I play, I know this means they need to get the Air Buffer gun upgrade, which lets them hover some as long as they shoot. I also know its possible for players to skip a lot of enemy setups. Is this okay? Is this still fun?

Air Buffer in action, encouraged through Speed Run attempts

For me knowing how players (and myself) try to skip enemy setups, can help foster new ideas. This led to creating a shotgun upgrade with pellets that slow down time momentarily for any enemies hit. This combined with the hover ability can get you through fast.

Thinking about this from the original PC release of the game, I realized some setups players were skipping too quickly in any case. Even though the game now registers speed runs, I wanted some spots to give them something more substantial to fight sometimes which led to the introduction of armored enemies.

Exploits
Another aspect of the campaign is collecting currency to spend on new gun upgrades. Similar to getting infinite 1UPs in a Mario game, I know there are a few spots in the game where a player can grind to gain currency. If you have exploits like this, make sure you know about all of them, to properly manage them.

Collecting currency actually helps the simpler setups now as well. In the earlier, easier levels, players will still engage the smaller enemies because they drop currency on death. The original designs of the game had no such system, and no incentive to engage the smallest enemies once players became accustomed to the level setups.

Walkthroughs
Imagine that best player wrote a walkthrough about your game. What are they telling others in order  to perform well that's missing from within the game itself?

New to SSDD XXL, There are over 30 upgrades which let you heavily modify your weapons, some of which are pretty strange. That's a lot of new gameplay to introduce; how do I know players are getting it? This is especially tricky to consider because as the creator you inherently know all the abilities of your guns (or various gameplay).

Bee shotgun in combination with the turret gun
It may sound obvious, but a good place to start explaining things is a description of your guns (or whatever advanced gameplay you have). If there's some advanced technique you regularly employ and expect the player to know, explain it somewhere. For instance, XXL has a 'Cybernetic Bee' upgrade for the shotgun which shoots bees which can lift enemies into the air, stinging them. Cool! But it can also be used against armored enemies. While normal bullets bounce off the armor, the bees can go under their armor. One way to explain this is with text. I do this now, but originally the Cybernetic Bees description only mentioned what they were, not their ability against armored enemies.

A better way is organically letting the player discover abilities. For instance, in the game, the Gunstacker system lets player stack up their guns, allowing players to have multiple guns firing at once. Here players don't have to exclusively try out the bee gun to see it working--it will likely be in a stack anyway, and the results against armored enemies speak for themselves.

Bee shotgun against the new armored soldiers
While I assumed players would be able to figure out that the bee gun can be used on armored enemies, since this is a quasi-required mechanic (not just a secret), it's best to go ahead and explain it wherever possible.

---

I'm still learning about gaps and looking for issues in Serious Sam Double D XXL, but it's getting much better.  With my game still in development, imagining what tricks the world's best player would employ, I can see what areas of the design are being exploited, require shoring up, or better explanations, and hopefully you can do the same for your designs.

Thứ Ba, 3 tháng 7, 2012

Gunstacker Upgrades Explained

I love the Gunstacker feature in the current release of Serious Sam Double D on Steam, but we can push it further. There's definitely some neat strategy you can get out of the current version, but obviously with more weapon variety the player has even more options on how to tackle a tough fight.




That's where the XXL comes in, for the new version of the game coming to XBLA later this summer. The new game has an extra suffix (Serious Sam Double D XXL) denoting new content, and one big aspect is Gunstacker upgrades! There will be two types of modifications "Ammo" and "Upgrades".



For each of the 8 gun types (Tommy Gun, Rocket Launcher, etc), there is the ability to increase the amount of ammo the guns can carry. This general modification is applied to an entire 'gun type' (like all variations of Tommy Guns). As you buy Ammo+1, you get an extra clip which gives you about 20% more ammo for that gun type. Any Tommy Guns for which you buy Ammo+1 can now carry more ammo. That opens up Ammo+2, and then Ammo+3, each costing more, but letting you carry a lot more bullets in the end.




Buy gun-changing upgrades for particular guns.

The second, and biggest area are the specialty "Upgrades". These are applied to one specific gun which you'll select while buying things in the new store (the first Tommy Gun, your third Shotgun, etc). That's right, you pick one specific Shotgun, and then buy an expensive upgrade for it. But why? Because the specialty Upgrades basically turn that particular gun into a whole new weapon!

These range in complexity, from an upgrade to the Machine Pistol that increases the damage dealt by all guns in your current stack, all the way up to entirely new weapons like an upgrade to the Shotgun... that turns it into the legendary Serious Sam Cannon!

You'll also be able to revert a specialty gun back to it's original form, and get a little bit of money back in the process.

Stay tuned, as over the summer I'll be detailing some of the various new guns you can get in XXL.

Thứ Năm, 17 tháng 5, 2012

Serious Sam Double D XXL

We're taking Serious Sam Double D from Steam to Xbox Live Arcade this Fall! I'm excited develop for XBLA thanks to support from Devolver Digital, but the cool part is we're not just doing a straight port--there's a lot more going on.

 
To help illustrate the expanded content and features, and make it easier to keep track of, this new version is called Serious Sam Double D XXL.

One of the new enemies in XXL, the "Torcher Kitty". His belly is filled with love. And lighter fluid.
Here's a cheat sheet to all the cool new stuff.

  • Two-Player Local Cooperative Play - Huff will be the second playable character! Not sure who Huff is?? Check this out.
  • Gunstacker Upgrades - Shotguns that fire a horde of bees, Prism Lasers, the return of Serious Sam’s trademark Cannon and more!
  • New Campaign and Challenge Missions - Take to the air in your very own missile-loaded Pterosaur or roll through your foes on a dynamite-powered unicycle!
  • New and Upgraded Enemy Classes - To balance out all this new firepower we're adding new enemies such as the Torcher Kitty (see below) and the Explosion Eater! 
  • Reworked Level Design and Flow- And to better frame the new enemies, and Gunstacker additions, there's lots of tweaks to each level and to the flow of the game itself (such as an improved checkpoint system).
  • Voice Acting  - Serious Sam's original actor voices Sam, and we have the absolutely bonkers Huff guy, Netricsa to balance out the 'boys', and General Maxilla to add a dash of evil.
  • 800 MS Points, Fall 2012
So yeah, the important points are ... XXL has two-player local coop, there's new levels, and we're going from 8 guns to 40! And not like "40 combinations" this is actually 40 different types of guns. Some are more tame, like a Machine Pistol that allows you to glide, but most are full blown new weapons, like the Shotgun with bees (trust me-it's cool), and the Van de Graaff Chainsaw.
We've tried to make sure all the new guns influence and enhance how you think about combining your guns.

Check out some screens (Click to make them "XXL!" :)
That's Huff jumping, firing the new laser rifle. Sam is about to be mauled by Armored Gnaar.

Sam riding the "Lunicycle", his dynamite-powered unicycle.


Sam is fighting a Torcher Kitty (above left) while shooting the new Cannon in a stack.


Huff is firing the Prism Laser and Electrostatic Orb in the upper right in Pompeii, while Sam fires in the lower left.
I'll be detailing lots of the new game here in future posts as well.
Press kit for SSDD XXL

Thứ Năm, 29 tháng 3, 2012

Blackberry Pie Chart

Recent primary distributions of my work time, past few weeks:


Most of my time is for something very special and (sorta) secret for Serious Sam Double D 
  • Game art 50%
  • Promo art 20%
  • Administration 10%
We also have two other programmers working on that, but this chart is just for my time. 
A quick readjust for the whole company is more like 50% code, 30% art, 20% everything else (I'd redo the graphic for it, but it was a pain! Probably next time.)

I'm also still doing a little clean up with Shoot 1UP Windows Phone 7
  • Final bug fixes 5%
  • Promo design 5%

Pie itself was mostly blackberry, with some blueberry. Filling was good, but the crust was a little heavy. Guess I'll try using less flour next time.

Thứ Năm, 1 tháng 3, 2012

Double D Postmortem at GDC


I will be giving a postmortem about Serious Sam Double D next week at GDC, Friday at 3:50 pm in room 135, North Hall.
I'll be talking about how best to work within someone else's IP, what it was like working on a Serious Sam game and what went wrong and right for Double D as a project.
I'll also probably talk about what's next for Double D and MBG!

Show schedule link
Get serious and come visit!

Sword and Sworcery

My gun-stacked postmortem is hammocked between postmortems for two HUGE games: the first is Sword & Sworcery, and the second postmortem is for a mystery game that is a really big deal!

Come for the comedy, stay for the learning!

Thứ Sáu, 23 tháng 12, 2011

Happy Holidays!

From the card:
* Serious Sam Double D in the Steam Holiday Sale: http://store.steampowered.com/app/111600
50% off, only $3.99!

* Check out Xbox dashboard satire Game Type!

Thứ Bảy, 26 tháng 11, 2011

Serious Steam Fall Sale

Fight holiday food comas with THOUSANDS OF BULLETS!
Check out the Steam Fall sale, running through this weekend, November 27th.

Serious Sam: The Random Encounter, 50% off, only $2.49!
http://store.steampowered.com/app/201480
2 words: Pixel Sam
2 more words: Kamikaze bait



Serious Sam Double D, 50% off, only $3.99!
http://store.steampowered.com/app/111600
2 words: Gun Stacker
2 more words: Pancake monsters


If you've been on the fence about either game, hop down and snap these puppies up! Tell your friends that would be interested (and even the ones that wouldn't be ), and thanks for the support!

And of course thanks to all the fans that have already purchased and enjoyed--it's very much appreciated. We love getting to make games for you.

Thứ Ba, 4 tháng 10, 2011

Serious Sam Double D Demo Out Now

Been curious about Gunstacking? Ready to tear into a Biomechanoid with a Tommy Gun, Shotgun, and Chainsaw all at the same time? Then give the Serious Sam Double D Demo a try!

Say hello to "Femikazes". They are in the demo and would love to show you a good time.

Find out what side of the Metacritic fence you're on! Serious Sam Double D has ratings ranging from 95%, 80%'s, 70%'s, ... all the way down to 20%! What's this madness? Talk about a polarizing game--how about we just stack some guns and shoot monsters!

This is the Chimputee BattleMaster, the first major boss. He's not in the demo, but you can see him in the full game.

Here's a few review quotes from places you may trust:

"Mommy's Best Games' 2D shooter is fun the whole way through." - 7/10 - IGN

"Easily the most insane and downright fun 2D shooter I've played all year, if not ever." - 85/100 - Strategy Informer

"There's quite a lot of cathartic fun to be had with such a reckless onslaught of bullet-flavored justice" - 7/10 - Destructoid

"Check your brain at the door, kick back, relax and enjoy a little carnage. It's worth it. Seriously." - 8/10 - Worth Playing

Go on--give that demo a try and buy the full game for only $7.99 if you enjoy it!
There's 18 campaign levels, 12 challenge rooms, 25 weirdo enemy types, and dozens of giant guns to stack!