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Thứ Năm, 7 tháng 11, 2013

Minecon 2013 Postmortem



We we're fortunate enough to be one of twenty indie devs asked by Mojang to show off our game at Minecon this year in Orlando. While the show is primarily about Minecraft, having an "other" indie games section was great, as it featured upcoming games such as Hyper Light Drifter, Scale, Shovel Knight, all part of the "Minecon Indies".

Our new game, Pig Eat Ball, currently in development was a perfect fit as we had hundreds of young boys and girls come up to play. It felt good to offer something a little different, without killing and blood and gore (though we've enjoyed making those games in the past :)

'Bow' in our ode to Ms. Pac-man, which we used on our shirts

 

Eventful

Running for just Saturday and Sunday, we were in the Exhibition hall most of the time, though I also was on a panel called "Life as an Indie Developer" which had a good turn-out. There were five developers on the panel, including myself, Pete Angstadt (making Cannon Brawl), Evan Greenwood (making Broforce), Richard Perrin (making Journal), and Mo (making A.N.N.E.), and it was moderated by AJ Johnson (from gaming site 8 Bit Horse). The panel focused on how there's more to just "designing your game all day" when you have to sustain yourself financially, handling such things as marketing, emails, scheduling, taxes, and more. I think all the devs afterward handled plenty of "My child wants to be a game designer, what do you think?" from parents approaching us.

Evan, of Broforce, and I showing our guns before everyone came in.


The show, while small at 7,500 people was handled really well, at least from what I experienced. As an exhibitor, our normal costs for a convention includes booth space, equipment rental, and hotel and travel fare. Most of that was graciously covered by Mojang which was pretty great. Additionally, after the first day ended, everyone that attended the show (gamers and exhibitors) were allowed to go Universal Islands of Adventure (which was closed that night to anyone except Minecon people).

The Harry Potter area was excellent, though I hear it's packed on a regular day.

I'm not the biggest Minecraft fan, so it's hard for me to say if it was worth it from a consumer perspective, though everyone attending seemed pretty happy. The show had a very interesting farm exhibit which you could walk around and pet the strange cubic animal sculptures (which were made from expected materials--the square horse had fur, the square ducks had feathers, there square tree had.. cubes of leaves...)

Boxy, furry horses. Of course.
There were also plenty of ancillary Minecraft booths such as special Lego toys, expansion/mod centered booths, papercraft, a diarama booth (featuring physical recreations of Minecraft screens) and lots of talks and panels from Minecraft personalities. I was surprised by the fanaticism surrounding some of the Youtube personalities and Notch himself. I saw and heard kids running and screaming through the halls several of the few times I was out of the hall.

One of the screenshot-diorama's being setup.


After the second day there was also a swanky party held in downtown Orlando for VIPs only. All the indie dev exhibitors were invited and most went (I went back to my friend's house who lives in town there, and we played Dragon's Crown instead--hey, I don't get to see him often!) It was really nice there was a special party just for exhibitors. There were even shuttles from the convention center to the party. The only odd part was the shuttles only ran early to take you, and late to bring you back (meaning you had to stay several hours if you stuck with the shuttles). Still pretty cool to end with a big party!

The game cards we gave to everyone, and one of the "Barfies" we only gave to those that played the demo.

Our Bring List

  • Laptop
  • Build of the game (copies on usb stick, on laptop, uploaded to dropbox)
  • Wired Xbox 360 controllers
  • HDMI cable
  • Java installer (on usb stick also)
  • Headphones (bought for show)
  • Speakers (from office)
  • Hand sanitizer
  • Stand-up banner for game (features elements to view from a far, and some to read up close)
  • Specialty cards for the game (for gamers to learn more, as a reminder)
  • Prizes after you play (custom "Barfie" ball, with Pig Eat Ball logo)
  • 4 "Flying Pig" Hats (gave one away to a young super fan who visited both days)
  • Free game codes (to give away the game occasionally)
  • Personal business cards (with my contact/company info on it, different from the game cards)
We pointed people to the banner occasionally for more screens and info.

The Setup

Mojang provided the Alienware computers which ran our games. Each dev's area was one of four tables forming a big diamond shape. To your left and right was another game developer at a right angle. Fortunately, the noise level was very manageable. We brought headphones just in case, but speakers running the sound was enough (our game is puzzlish action game, not specifically about sound, as opposed to SoundSelf, which was there, and did use headphones).

Anyone that played the game got a branded "Barfie" ball which drew in a lot of people.

We were able to put our banner in between our table and the one to the right. To our left, was the stand-up banner for Sportsfriends. With everyone facing outwards, I felt like we had enough room, but I wasn't on the inside of the booth area, which was more crowded. There were five of these groups of four games each.

Having been to bigger shows like PAX, it was different because your "booth" was just a computer at a table. It was a little tough if you wanted to run a merchandise table with shirts, or wanted a bigger screen display. Still, with all games equal, and with decent sized monitors, I think it was easy for the games to shine and bring people in.

The only real "trick" here, was that those developers that showed up first, got to pick where they wanted to set up. I ended up showing up very late on the setup day, and thus missed the chance to pick the "primo" end spot, that was facing the high traffic, main aisle. Doing it over, I would have gotten there sooner if I'd have known we could pick our spot (as opposed to it being randomly assigned).

One person handling the demo, while another talks to the crowd helped a lot.

Paring Down the Pitch

We had plans to run an hourly contest, give away game codes, and shirts. But our game is new and strange, and within the first few hours we realized people were spending plenty of time just playing the opening levels. With so many people coming through our booth, we ended up paring down the experience to
  • We hand you a card, and let you play the first three levels that explain the unusual gameplay. 
  • As you play, we explain the pre-order and instant access for the game.
  • When you leave (assuming you play), you get a "barfie" ball from the game.
  • We had at least two people managing the booth most of the time, which helped as one person talked to the current player, and the other person talked to the parents or new players coming up to watch. 
  • Explaining that the game comes with a level editor letting you make your own mazes was a hit (which makes sense given the Minecraft theme).

You might have one idea going into a convention, but staying nimble and open to change goes a long way.



Great Stuff

  • Mojang covered most of the typical expenses for the show. Booth costs, equipment rental were all handled. Because John of Media Indie Exchange was also helping, our computers were also already set up. Actual booth set up was a breeze. 
  • The show seemed well handled. There were plenty of volunteers, and things happened on time. Things were clean, and well built. I was a little worried how it was all going down (given it's a young, small show) but it was well done. 
  • Because there was a small number of people, we had plenty of traffic, but it was manageable. It wasn't too many people all just moving around, not stopping to see your cool game. There seemed like there was also lots of giveaways gamers could get at the various Minecraft booths which keeps everyone excited and happy.

Not So Great Stuff

  • There was basically no press there. A few you-tubers with Minecraft focussed sites showed up, but that's all I saw. It would have been nice to let game press play our game. Maybe Mojang didn't want it to be swamped with press and not letting kids play? Either way, I wish they had given out a few free passes to press (maybe just a dozen?) to help multiply the impact of demoing the game early.
  • Mojang asked that we not announce our involvement with the show until the day before the show itself. Sure it didn't actually matter about talking to press because if they didn't have a ticket they weren't going. But it would have still been nice to talk about it leading up to show more, and discuss it regarding developing the demo for the show.

Clientele-Server

Part of what made the show so great was how enthused and interested everyone was. Maybe it's just that "Minecraft fans are so great", or maybe our games were all amazing (of course! :), but either way the people were very interested, well-informed about gaming, and very polite. Plenty of young kids knew all about Steam, understood pre-orders, instant access, and were even curious what language we were using or wanted to talk about programming and design.


Crafty

All told, it was excellent show.  The fans there made for an easy show, and Mojang made it easy on the wallet too. I wish some big gaming press were there, but otherwise, it was well worth doing. The show apparently changes year-to-year but if it's anything like this one and you get the chance to show your game, I'd go for it.

Thứ Hai, 21 tháng 10, 2013

Serious Sam Double D XXL on Steam

Serious Sam Double D XXL is available now on Steam! And as a super gift to our early adopting PC brethren, all new XXL content is free DLC! Yup, if you already own the original Serious Sam Double D released back in 2011, you get all the cool new content for free.

The game is on sale for 75% off for a whole week! (ends Oct 28th)



XXL has been revamped for play on the keyboard and mouse but still works with an Xbox 360 controller. Still quite customizable, and works easily for 2 player couch coop (one can play on keyboard+mouse, while a second plays on a controller, or both can use controllers).

The new content includes the original 8 guns from Double D, plus 32 unique, completely crazy upgrades! There's also new monsters, new levels, vehicles--literally every level has had enhancements made to gameplay flow, new paths, new areas, and new secrets.

And if you're really hardcore we've even included the original version of Serious Sam Double D in there as well!

The most important to remember about XXL on Steam.

Thứ Hai, 18 tháng 3, 2013

PAX East 2013

Mommy's Best Games will be in the Devolver Digital booth #607 this year. Come by, play some Serious Sam Double D XXL, stack some guns and maybe win a prize!

We've compiled this handy map showing indie game developer booths at the show. It's even big enough to print.
Make sure to go to the Indie Mega Booth. It's huge and awesome and has devs like Ska Studios and Dejobaan. This map mainly shows all the devs *not* in the Indie Mega Booth. And there's tons there as well!
Here's the full exhibitor list.

Also we'll be running a fun promotion called "United States of Indie Booths". Visit 8 specific developer booths and get a chance to win 8 games from them! Just drop by our booth and get a 'passport' and I'll fill you in on the details.

See you soon!


Thứ Năm, 7 tháng 3, 2013

Vuvuzela of Plenty

If you saw the Xbox 360 dashboard last night (in the US at least) you may have noticed this funky creature!

It is the 'Vuvuzelator'. An evil stack of pancakes that blasts you with its vuvuzelas growing from its body.

I created the concept for the creature and drew it for our game. But my lovely wife commissioned an artist to create a 3D sculpture of it for me last year for my birthday!

Don't stare directly into its cute blueberry eyes or you're a goner.

Austin, Texas-based resin auteur 'Motorbot' creates all manner of creepy, amazing-looking creatures. Not only is the detail excellent, but the various textures and materials is lovely to see in person!


Speaking of Austin, we'll be at SXSW this weekend in the Interactive section!
UPDATE: We'll be at Booth 312 - SXSW Gaming - Palmer Events Center

Make sure you find the Devolver Digital booth or just follow the sound of blasting vuvuzelas to find us. We'll be showing Serious Sam Double D XXL, giving out prizes, and telling all the bad jokes we know about evil pancakes. "Did you hear the one about the angry pancake driver on the freeway? Yeah, he totally flipped me off!" (Flipped? pancakes? Okay--don't let that deter you, come out and see us!)

Yes, we'll even be giving out vuvuzelas! But those will be pretty tough to win. We do have another fun prize that's easy to win! Just tell me the secret word "Pteradon". It makes sense in relation to the game, plus it's another fun toy you can use to grief your friends. Just like in coop.
See you this weekend!


Thứ Năm, 28 tháng 2, 2013

XXL Love for Serious Sam Double D

Serious Sam Double D XXL is out now on XBLA--go download the demo if you've not yet!
Critics are chiming in with some intense praise, see what they have to say. (I bolded the best parts :)


Gaming Nexus, 85/100:
"DD XXL is more than an expansion; it’s a downloadable title that delivers its worth ten times over."

Gaming Age, A-
"It may seem like a risk at first, but once you play it, you'll be hooked on Serious Sam DD XXL. At 800MSP… this is one of those games that just, feels right."

Official Xbox Magazine, 7/10
"Unloading a huge spray of deadly projectiles at crowds of goofball opponents can be awfully fun, and it’s made more enjoyable by the game’s surprising amount of variety.

Game Critics, 9/10
"XXL managed to blow me away again, this time offering five different variants of each of the game's firearms, for a total of 40 different weapons that can be bought and assembled in any way imaginable." 

Venture Beat, 82/100
"Serious Sam Double D XXL is a tongue-in-cheek, delightfully violent love letter to the 2D shooters of old that manages to build upon the genre while reminding us why we enjoyed playing them in the first place."

Indie Statik,
"Do you want a loud, ridiculous and improbable game that does like no other game on earth?"

Enjoy the launch trailer!

Thứ Sáu, 15 tháng 2, 2013

Serious Profiles

It's time to update your profile! Choose from all sorts of characters, some serious, and some just plain bananas. oof :(  Serious Sam Double D XXL comes out next week, show your support and personality with one of these crazy pics, thanks!

Sam Stone

Dan  Huffington

Headless Kamikaze


Vuvuzelator

General Maxilla
Torcher Kitty

Torcher Kitty (spitting)

Chimputee

The Trader

Thứ Tư, 6 tháng 2, 2013

Apple Pie Chart

Here's a delicious look at what my work day looks like right now.  

Serious Sam Double D XXL is super close! Go go go! Time to let people know! What's so cool about it? Let's tell everyone! 
That's what most of my time is devoted to currently and it's getting very exciting! We'll be heading to PAX East to promote the game and we're even throwing a pretty big Mid-West game dev launch party here in Louisville on March 1st!

I'm also working on the super-special PC-only version of Game Type for the "Up, Up, Down, Down, Left, WRITE" Kickstarter backers. I'm adding a special new boss and a new enemy based on Nathan Meunier which will be gab-tastic.

We're working on a party game, Pig Eat Ball, for the new Ouya game console and still in the early stages of figuring out what it's all about, but the good news is, it's already really fun!

And finally there were some nasty crash bugs reported for the Windows Phone 8 version of Shoot 1UP. Still works perfectly fine on Windows Phone *7*! But WP8 was not out at the time of launch for the game so we weren't able to test it. I'm just now getting the phone and the time to look at see what is wrong. Fix soon, I hope!

There also may be some other secret projects percolating in the background, but I figured we can wait on those. 

Remember to tell your friends about the Serious Sam Double D XXL Facebook page--now excuse me while I kiss this pie!

Thứ Năm, 20 tháng 12, 2012

XXL is Certifiable

Serious Sam Double D XXL has completed Microsoft's extensive 'Certification' testing process and is ready for XBLA!

It's coming really soon! 
Since the game involves multiple parties including ourselves (the developers), the release date has to be approved by several other groups. As such, I don't know yet exactly when the game will be released, but it won't be in 2012 (surprise!? :)

I'd imagine within a month or two you'll be stacking bee guns, chainsaws, and giant cannons like a pro!

As a bonus, I've updated the box art. It's not dramatically different, as I liked the original format, but I've tried to improve it some.
New box art! Click to zoom.
The new box art has better context. Before it showed Sam and Huff standing on a mountain of corpses, but all the monsters were hidden by the title! Thus, it was just.. those guys.. standing there in the desert.

The new art raises up the monster pile, but also makes it more identifiable as dead monsters, and lowers the visual clutter a bit by silhouetting the edges.

Even the title got touched up, I made sure the middle 'ouble' part was readable even when in a tiny image (like on the Xbox marketplace on your TV).

Finally, I went with a more abstract 'sunlight' theme for the background, instead of the noncommittal desert look I had originally, and I zoomed in a little closer on Sam and Huff. 

Here's the original box, for comparison.
Old box art! Not bad, but I wanted to improve it!
Note my sloppy 'whatever' sort of desert. It was meant to not distract you, but it's just sorta blobby. Also the monster pile is not as interesting, and much harder to understand.

It's funny because I still like them both, but I think the new one's monster pile is much more interesting and fits better.

New, old, who cares--I wanna stack some guns and fight some monsters!
Soon... soon... soon...

Thứ Tư, 22 tháng 8, 2012

Even Up the Odds

Shoot 1UP on Windows Phone 7 is out now! It's got exclusive content like strange, new enemies, a new ship, a new game mode, Achievements, friends Leaderboards, and free ringtones! Get it here: marketplace link

In addition, we made a short, live-action commercial called "Even Up the Odds" to mark the release. Enjoy!



Game press kit for WP7:
http://www.fchiase.com/Shoot1UP_WP7_PressKit/

More game details here, including the original Xbox 360 link:
http://mommysbestgames.com/shoot1up.html

Thứ Bảy, 16 tháng 6, 2012

Mission Small Business

UPDATE: We've gotten enough votes to enter the contest, thank you all!

---

We're working towards a grant from Chase bank and Livingsocial for $250,000, but we need your vote of confidence!

In order to be officially considered, we need 250 votes by June 30th. Please do us the honor of voting for Mommy's Best Games for a chance at this excellent grant funding.

With this funding we would be able to increase the speed of our game development and expand releases to many more consoles and mobile platforms!

To vote you have to visit their site, search for "Mommy's Best Games" and click the "Vote" button.
It's quick and easy as 1-2-3, but it does require a Facebook login <wince> please bear with it!
 
Here's what to do:
1. Visit https://www.missionsmallbusiness.com/



2. Scroll down and click "LOG IN & SUPPORT" on the lower right. This will require a Facebook login. 

 

3. In the "business name" section (lower left) search "Mommy's Best Games"



Vote! 



Thanks so much for your help and time, and please tell your gamer friends!

Tech info:
Because the link to searching and voting is behind the FB login, there's no simple way for me to provide a straight link to the vote button. It's pretty obnoxious and we've tried for a while to suss out a link, but there's no way I can see. Thanks a ton for seeing this through!



Thứ Năm, 17 tháng 5, 2012

Serious Sam Double D XXL

We're taking Serious Sam Double D from Steam to Xbox Live Arcade this Fall! I'm excited develop for XBLA thanks to support from Devolver Digital, but the cool part is we're not just doing a straight port--there's a lot more going on.

 
To help illustrate the expanded content and features, and make it easier to keep track of, this new version is called Serious Sam Double D XXL.

One of the new enemies in XXL, the "Torcher Kitty". His belly is filled with love. And lighter fluid.
Here's a cheat sheet to all the cool new stuff.

  • Two-Player Local Cooperative Play - Huff will be the second playable character! Not sure who Huff is?? Check this out.
  • Gunstacker Upgrades - Shotguns that fire a horde of bees, Prism Lasers, the return of Serious Sam’s trademark Cannon and more!
  • New Campaign and Challenge Missions - Take to the air in your very own missile-loaded Pterosaur or roll through your foes on a dynamite-powered unicycle!
  • New and Upgraded Enemy Classes - To balance out all this new firepower we're adding new enemies such as the Torcher Kitty (see below) and the Explosion Eater! 
  • Reworked Level Design and Flow- And to better frame the new enemies, and Gunstacker additions, there's lots of tweaks to each level and to the flow of the game itself (such as an improved checkpoint system).
  • Voice Acting  - Serious Sam's original actor voices Sam, and we have the absolutely bonkers Huff guy, Netricsa to balance out the 'boys', and General Maxilla to add a dash of evil.
  • 800 MS Points, Fall 2012
So yeah, the important points are ... XXL has two-player local coop, there's new levels, and we're going from 8 guns to 40! And not like "40 combinations" this is actually 40 different types of guns. Some are more tame, like a Machine Pistol that allows you to glide, but most are full blown new weapons, like the Shotgun with bees (trust me-it's cool), and the Van de Graaff Chainsaw.
We've tried to make sure all the new guns influence and enhance how you think about combining your guns.

Check out some screens (Click to make them "XXL!" :)
That's Huff jumping, firing the new laser rifle. Sam is about to be mauled by Armored Gnaar.

Sam riding the "Lunicycle", his dynamite-powered unicycle.


Sam is fighting a Torcher Kitty (above left) while shooting the new Cannon in a stack.


Huff is firing the Prism Laser and Electrostatic Orb in the upper right in Pompeii, while Sam fires in the lower left.
I'll be detailing lots of the new game here in future posts as well.
Press kit for SSDD XXL

Thứ Hai, 14 tháng 5, 2012

2D Number Justice

8 Bit Horse, the premiere site on the web for all things 2D action gaming, has hit some big numbers recently! Looking at our Google numbers we realized we're closing in on 200k hits since we started just a few years ago!
Tease: Plus there's cool desktop art on the site now (see end of article)

It's great to see this sort of interest in a niche area, and with a unusual article structure. At this point anyone that's visited the site knows 8BH articles are filled with precise and extensive gameplay breakdowns games of now and yesteryear.

8 Bit Horse covers games that are 2D in art and gameplay, and focus on action.
The site is not a daily blog in which topical news pops up then quickly melts from the front page. Instead, each article is an often long investigation of the gameplay in a particular title. Games are organized into lists such as Upcoming, Current, and Heritage. Links for all games are maintained on the front page, making it simple to browse through the lists.
 

In looking at the hits on the site we gathered together bunch of fun stats:

Over 180,000 hits
Over 100 articles
- 21 heritage games featured
- Over 80 current and upcoming games featured
- Over 100 additional games covered in 2D CRED sections (featuring developers' other works), including these notable titles:
- Maestro! Jump in Music, Bitejacker: Secret Base Horror Series 01, Legend of Princess, Noitu Love & The Army of Grinning Darns, Aquaria, Eternal Daughter, Soul, the Johnny Platform series, JoyJoy, Challenge from Kiyoshi, Digidrive, the PixelJunk series, Mirror's Edge 2D, NyxQuest, A Game with a Kitty, Tuper Tario Tros., rComplex, Super Tank Run, the Soulcaster series, Ninja Senki, The Adventures of Shuggy, Insectoid


Most popular article: Demon's Crest - 2/5/2010
- Over 10,000 words
- Nearly 200 images
Biggest article: Wario Land 3 - 3/3/2011
- 14,000 words
- Over 250 images
First article: Jackal - 10/17/2009
- 4,000 words
- 24 images
Most popular feature:
Super Mario Bros. 101: Lessons in 2D Game Design

2D RADAR
- A list of 2D games in development, each with a quick description.
- Currently 68 games on the list 
- 26 updates since it originally went live on 10/27/2010 (near 1 year anniversary)
- Total games listed from the start: 125!
- Original post had 23 games including these notable titles: - Acceleration of SUGURI, Astroman, Bangai-O HD: Missile Fury, Bastion, Capsized, Insanely Twisted Shadow Planet, La-Mulana*, Monster Tale, NightSky, Pac-Man Championship Edition DX, Rayman Origins, Retro City Rampage*, Spelunky*.
* Denotes title is still on the list.

The 8BH YouTubeChannel has over 10,000 video views.
- 16 investigative, 2D game developer interviews, including Michel Gagné (Insanely Twisted Shadow Planet), and Team Meat (Super Meat Boy), and Jamie Cheng (Shank)!
- 5 "Oddities in 2D" episodes

And here's some great art for your desktop!  All your favorite characters in their native resolutions, partying down around a remixed Mario level.

Click for original size! SD size on the 8BH site as well.
From AJ and myself, thanks for reading!

Thứ Hai, 19 tháng 3, 2012

Shoot 1UP at GDC 2012

For this past GDC I was invited to attend as a speaker, giving a postmortem on Serious Sam Double D (slides forthcoming). That went great, but what really set the show off for me was getting to play and exhibit all of Shoot 1UP on an absolutely huge TV setup!

This came about quite unexpectedly and fortuitously as I visited the Expo Hall to see Xona Games and their exhibit for Score Rush on the floor. Xona Games had struck a deal with the Nova Scotia government to allow them to show their game in the NS booth space. This looked nice as Xona were showing games on a typical 32" widescreen TV.

Just across the aisle was server company Phoenix NAP, who had a large TV display showing a simple advertisement for their products. Xona Games started talking to Phoenix NAP, striking up a friendship and eventually suggested that PNAP allow Xona to show their cool games on the big screen!

Both quickly saw the benefit, the server company would get a flashy game to attract people to their booth, and Xona would get to exhibit their games on a large scale!

I happened to be visiting when all this started, and played through Score Rush with the Xona crew. After we finished it, they mentioned they had Shoot 1UP already on their harddrive, so they thought it'd be cool to play that together as well!

Lesson learned:
As I suggest in the video, an interesting, sometimes unexplored aspect of expo shows is how dynamic they can be. Make sure to make quick friends of exhibitors nearby, as you never know what benefits you all could reach within a few short days!

Thứ Hai, 27 tháng 2, 2012

Porkerpillar Wins!

Porkerpillar has won 2nd place in an international game development competition!


The babies cheer wildly!

Judging
The "5 Button competition", held recently through December and January and run by Experimental Gameplay Project and 02L, tasked game developers to make a game that
  • Uses only 5 buttons, and
  • Is fun to play in a party setting with multiple people at once.
There were a total of 48 games entered into the contest with ideas ranging from controlling individual parts of a man swimming to finding out that a triangle really does love a square.

Games were judged initially before the show, with a contest team selecting a group of finalist games and runners-up.  The idea being that the finalists would be offered to be played at the party, and if there was time, more games from the runners-up would be shown as well. The games were judged in the following manner:
  • 20% of the public voting
  • 30% of the average of the STATTMEDIA crew's votes 
  • 50% of the average of the blue ribbon jury votes: Pete Angstadt (EA, Havoc, Turtle-Sandbox), Thorsten Wiedemann (AMAZE festival)
Players standing on the custom buttons at the event. (Image by Pete Angstadt)
 The actual event was held in a super-hip, re-purposed swimming center-turned-art gallery (of course!)
 One of the jury members took pictures and wrote about the event here: http://experimentalgameplay.com/blog/2012/02/5-button-winners/

Gamers playing Porkerpillar. (Image by Pete Angstadt)

Winners
The first place winner was a game called Rakete which sounds really neat: each button (and thus player) controls a thruster on a spaceship and players try to guide the ship to a destination together. Here's some footage of the game being played.

The third player winner sounds neat as well, Re-evolution, which appears to be an interesting racing game (though I couldn't get it to work on my computer because of the keyboard ghosting issues).

Our game Porkerpillar asks players to help babies get back to their mom by riding a strange caterpillar+pig creature. I promise he's friendly! You can check out more screens of the game and play it here: Porkerpillar.

Here's some video as well:


The Future
Now that Porkerpillar was proven to be a crowd favorite we may act on some more ideas we had for expanding the game universe, including new, trippy environments, and more puzzly obstacles. Plus a real game platform on which to play it! Probably rhymes with "my tone" or "bye dad".

Thứ Tư, 8 tháng 2, 2012

Shoot 1UP Phonorama

Shoot 1UP for Windows Phone 7 is in it's final stages of testing at Microsoft (it's nearly finished with 'pre-certification'). It's getting close to release!

I recently finished up some art that will hopefully get used as panorama promotion on the phone. Enjoy!


That weird, green, dog-faced thing is a new mini-boss in the phone game. And the player ships in the lower left, firing the Plasma Auger up at the mini-boss are new to the phone as well. They can pivot in any direction!

Here are various resolutions for wallpaper usage:

Shoot 1UP Panorama 1600x1200

Shoot 1UP Panorama 1280x1024

Shoot 1UP Panorama 1152x864

Shoot 1UP Panorama 1024x768

Shoot 1UP Panorama 800x600

Get those touch-screen fingers limber, intense phalanx phun is coming soon!