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Thứ Năm, 8 tháng 9, 2011

Double D Second Update


Fixes and additions:
  • Unlocking golden guns in the challenge rooms saves progress and sticks you with whatever load out was in the challenge room. -Fixed
  • Language setting in-game (you have to set the option, then restart the game to have this take effect).
  • Reticule options Can use dual or single reticules now
  • Made reticule image easier to see.
  • Camera look-forward toggle option (when off the camera won't move if you turn left/right)
  • Challenge levels can be cheated by setting difficulty - fixed
  • Play the game, get guns, then do Start New Game, then go back and reload old quicksaves. It screws up your weapons. -Fixed, now wipes everything on StartNewGame
  • Jump option 2 does not let you drop down.-fixed
  • Tweaked enemy attack-damage values on normal/serious (slightly tougher)
  • Mouse wheel flip button option added (can reverse direction quick select scrolls through guns).
  • 28th connector missing. Fixed, added to "room of blood" secret area.
  • Extra translations for Spanish, Italian, German added.



His loadout was trashed too...
If you were effected by the 'golden guns' loadout problem...
(Background: What could happen in the previous version, if you beat the game (and unlocked 1 golden gun) then unlocked another golden gun when saving a challenge, the game would save only those weapons used in that challenge (eg. only having 4 flamethrowers). )
The bug is fixed, but you may have been effected by the problem. That would mean your inventory is stuck with just a few weapons. If you want to get your inventory sort-of back, there a few options
1. You can do a Start New Game and re-find all weapons, secrets, etc (maybe on a higher difficulty).
2. I've uploaded a 'save state' in which I played through on Normal, getting only the weapons in my path and a few secrets (not many at all). If you'd like to donwload that, it's right here:
http://www.fchiase.com/files...amePersist.zip
Go to here on your harddrive C:\Users\<USERNAME>\AppData\Local.
Delete the contents of the SSDD folder.
Take the contents of the NEW folder you downloaded, and paste it into the SSDD folder on your harddrive.

That will give a lot of weapons to start with and you can play something like Serious mode or try out the Challenges.

Unfortunately there was no way to recover the lost inventory for those that had this problem, I'm sorry. But this is a bit of workaround.

Thứ Sáu, 2 tháng 9, 2011

GunStacker Strategies and First Update

Serious Sam Double D is out now on PC! To help you blaze a trail through the enemy hoards this weekend here are some:

GunStacker Strategies

 
Don't Blow Your Stack
Put your Rocket Launchers and Grenade Launchers in their own stack. Once you get comfortable with things, you can start intermingly them with Tommy guns and Shotguns. But early on, keep explosives separate. Then you can quickly switch to your big, BIG guns for distant bosses or giant dinosaurs.


 
Playing With Fire
The flamethrower has a special ability of stopping all enemy bullets. If you're having trouble in a level with lots of missiles or Biomechanoid lasers or rockets, add a few flamethrowers to your stack. It sucks down fuel fast, but it can stop enemy shots before they reach you.


 
Order Up
Placement in your bigger stacks (especially 5-6 high) can make a difference when wading into a seething mass of gnashing teeth. Putting a shotgun on the bottom, Tommy guns or laser guns in the middle and another shotgun on top can give it more spread to also handle Chimputees in the air.

Trigger Happy
The Chainsaw and Machine Pistol (your first gun) have infinite ammo. Better yet, the Machine Pistol can fire as fast as you can click the trigger. Putting these two together in a stack can be a "go to" close range stack to save ammo and handle up-close trouble.


 
Fit and Trim
If you aren't using a gun, put it down in your Inventory rather than having it clutter up your Quick Select. This way in the heat of a giant battle you don't accidentally swap to a single shotgun and get your face ripped off. Then when you find more connectors, bring it out of the inventory and put it to use!
That said--it's good to keep around a single shotgun sometimes to swap back and forth when taking out single enemies, then fighting big crowds.

The Vuvu loves you.


Game Update 1
 A new update is available now for the game. Steam will automatically download this. The following is the changelist for all bugs and issues addressed:
  1. "Russian crash" fixed! There was an issue with the Cyrillic alphabet causing a crash on start-up. This is handled properly now. 
  2. Jump-pad wall glitch fixed.
  3. Cursor is now locked to the screen in Windowed/Multi-monitor mode.
  4. Video Resolution Menu now has an "Apply Resolution" button. While swapping through resolutions, they won't be applied till you hit this button. 
  5. 4th Tommy gun was missing from Dark Harvest. Added back.
  6. New "No Blood" option to completely remove blood if desired. (Crazy!)
  7. Backgrounds touched up for higher resolutions. (Won't show purple edges.)
  8. Translations fixed for guns in gunstacker mens.
  9. Golden guns explanations in stats was broken when you beat the game. Now retains proper setting.
  10. Vuvuzelators get stuck in walls less. 
  11. Player stats have been rephrased before you beat the game to make more sense. 
  12. Ammo changing per levels is retained properly now.
  13. Secrets buttons in menu sometimes overlayed the level name (adjusted).

That's it for the first update. We will continue to tweak the game and add improvements in the future.
Good luck and Enjoy Stackin'!

Thứ Tư, 31 tháng 8, 2011

Serious Sam Double D Out Now

Serious Sam Double D is out now for $7.99!
Steam page
GetGames page
Direct2Drive page
Impulse-Gamestop page

Launch video courtesy of CEO of the publisher Devolver Digital, Fork Parker.



Go forth and GET TO STACKING!

 ----------
In other news, here are the support display resolutions for those curious:
  • 1680x1050 
  • 1600x900 
  • 1440x900
  • 1366x768
  • 1360x768
  • 1280x1024
  • 1280x960
  • 1280x800
  • 1280x768
  • 1280x720
  • 1152x864
  • 1024x768
  • 1024x576
 If you need to run the game with a resolution not shown (such as 1400x1050), you can run it with this debug command.
In Steam, right-click the game and select Properties->Set Launch Options. In the command line, set "debugResX 1400 debugResY 1050"
Obviously substitute the proper debugResX or Width that you need and the proper debugResY or Height needed.
You can actually set just about any resolution your graphics card can handle. But bear in the mind the levels were built only up to 1920x180 as the absolute max. If you go into 2560x1600 things may get unpleasant if you start seeing "outside" the game world.

Click to embiggen

Otherwise, the game looks completely smoking at the higher 1600 resolutions, I hope your card and monitor can handle those! Seems like on average most PC gamers have that covered, based on the Steam computer spec survey. But do people boastfully lie on those? I doubt it. Or at least I hope not.

Thứ Hai, 22 tháng 8, 2011

Serious Sam Double D coming August 30th!

Serious Sam Double D is releasing August 30th on Steam, Get Games, Impulse and other services for $7.99!

We've been working for a while now to get the game ready for Steam and are insanely pumped to have it approved. From what we can tell Steam controls most of the digital distribution game market, so having it available there is very exciting for us.
We've polished a lot of aspects of the game along the way to get it approved including seamless quicksaving, better controller remapping, and better cinematics transitions. I've also jacked up the supported max resolution of the game to 1680x1050.

1600x900 view of the Caterfighter in Pompeii

Chimputees everywhere!
Here's resident gun-nut Huff to explain the glorious Gun Stacker


The page on Steam is not up yet, but should be later this week.
Here's the Serious Sam Double D Get Games page
And the Impulse page should be up soon as well. Should be up on IndieCity and Desura too.

Thứ Năm, 11 tháng 8, 2011

Serious Stack of Numbers

Serious Sam Double D's exact release date will be announced very soon! Bugs are almost worked out. All kinds of secrets have been stuffed in and double-checked. Challenge levels are getting tweaked a little more. Things are really close! That means we know all kinds of cool stuff about the game now. So let's see...

Click to gigantify

Thứ Năm, 28 tháng 7, 2011

Serious Gameplay and Replay

Gameplay
First off, let's see some of the insane action in motion for Serious Sam Double D!


That was the first official gameplay trailer for the game. There will be some more trailers highlighting various aspects such as the GunStacker system.

Replayability
With a few weeks before release, Serious Sam Double D has undergone a drastic but excellent change that heavily increases the replayability of the game.

Previously the game followed a simple structure: You battled your way from the start to the end, finding powerups and cool secrets. But if you happen to miss anything, the only real way to get it was to start from the beginning again and hope to remember where it was.
Level Select screen letting you replay any level again, with all your gear.
Not anymore!
Now Sam has a Persistent Inventory system which means any gun, connector, secret, or challenge you happen to find, he gets to keep in any level. Plus, you can replay any previous level you've been!
Yes, you can take all the guns you've been collecting all along the way and head back to easier, previous levels any time you want and search for more hidden guns, secrets, or challenges tucked about.

So while initially you may have only had access to 3 guns in the first level, you can battle half way through the game, then replay the first level, now with something more like 12 guns and tons of connectors! Then you can find more weapons, then head *back* to level 7 or 8 (or wherever you were) with yet-more guns to better even the odds.
Starting level 1 from scratch with the Machine Pistol.
Returning to level 1 with a 5 gun stack, ready to fine more loot!

Plus we have good news that the Secrets menu is working great. You can look any time you want at secrets you've unlocked and revisit the funnier ones, or just use it to know how many are still to be found. And because the inventory is persistent, you can simply play from whatever secret you visit and any more powerups you find will be added to your inventory for access in later levels or your current one.

The black arrow is pointing to the little treasure box icon that shows up when you're near a secret.

And one extra helper is the Treasure icon. It definitely doesn't make it too easy, but it does fade in slowly if you're getting warm when finding a secret.

Thứ Ba, 12 tháng 7, 2011

General Maxilla

Click to zoom
 Serious Sam Double D features a new antagonist, four-star General Maxilla. Little does Sam know, but the General is tasked with stopping Sam while Mental is on holiday. In between levels players are treated to a 'behind the scenes' look at Mental's operations, and how the General works (sometimes unsuccessfully) to wrangle the motley crew and ready them for battle.

Click to zoom
Here's animation video showing the General's talking animations. This shows the General in Mommy's Best Games animation editor, letting you see the animation skeleton and how the joint-connected-sprites form the animations.


All this means, hey--we're finishing up the in-game movies! And that means Double D is getting very close to finished for PC!