What is it?A Bionic Backscratcher?
Nose Hair Remover from Beyond the Stars?
Automatic Car Detailer?
Stay tuned!
Old version:
I posed him in a similar way so it's easier to compare and contrast. Enjoy!
Creatures encountered in the new game are alien in nature (surprise!) and given simple, descriptive names by the character team as they find them.
First, let me just reiterate that we have been very upfront about what Mommy’s Best is trying to achieve. We want to make kick ass games, full-time. I left one of the best video game employers to strike out and make my own games. This is my full time job, I am not a hobbyist and Weapon of Choice shows that. It is a full-fledged game, which took a full year to make. Not only did we hope sales would recoup the savings we spent during the year of development, we hoped it would provide enough financing to support the development of our next game. So, as the end of the month started breathing down our necks, we had our numbers categorized into:
10,000 units = “That hurts”
20,000 units = “We can live with that” and
30,000 units or more = “We’re in business!”
What all that means to our bottom-line, we do not yet know, but it does not feel great. Maybe rational people hang up their keyboard and call it quits. But if you played Weapon of Choice, you realize we’re far from rational. We feel that Mommy’s Best Games has made a name for itself. Just check out our press page!
Our new title, currently in development, has recently moved from preproduction into production. It just hit that magical point, the exciting part in the development process, when the game is actually FUN! (Non-developers note: it takes a while during development before fun games actually become fun). Even while I was processing the low sales numbers I was almost annoyed with myself for being excited about waking up the next day to work on our next game.

I’d like to close by thanking all the fans and journalists who’ve supported Mommy’s Best Games and enjoyed roasting some freaky alien nut-sacks. Stay with us, I promise the next game will be even better!
UPDATE 1: Weapon of Choice is being prepared for release to the PC market, but we don't have a date yet.
UPDATE 2: Weapon of Choice has crossed the 10,000 sales mark. It still doesn't un-"hurt" but it is money which keeps us going!
UPDATE 3: Shoot 1UP, our second game, has passed 15,000 sales. Check out daily sales data here: http://www.fchiase.com/2010/04/shoot-1up-daily-sales.html